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FROM SHONNER'S STUDIO

BASICALLY JUST SOME RANTS AS THEY OCCUR.
May 15

First Car Wash

Today I washed my car for the first time since I've had it.  It's been almost a year.  So it's not like I'm a total slacker or anything.  But since I have SHONNER as my license plate, I should at least make the vehicle it's attached to look somewhat presentable.  If someone asks, "Did you get a new car, or something?" I'll know the muscle pain was worth it.

I Really Should Cut Down On My Impulse Shopping

Not even a month ago I was at Wal-Mart with a sudden urge to buy a webcam.  Microsoft's LifeCam VX-3000 looked like the ticket.  I figured if it worked, I'd get my money's worth.
 
So I used it once or twice that day.  It did the job.  Last night I needed to use it again.  No doing.  Lots of static in the image.  16 colors seemed to be the most I could get out of the thing.  Long story short, it's in the dumpster and the LifeCam software is un-installed.
May 08

Making Supreme Commander Play More Realistically

I thought I'd start playing Supreme Commander again after over a year of ignoring it. And I slowed its game speed down to -7 just to see if the units moved more realistically instead of using the normal speed that allowed units to race across maps everywhere in seconds.

So I played through UEF's mission one last night at speed -7 and it was kind of cool watching the units travel close to scale speed. Tanks were taking around 15 seconds to build instead of 2 or 3 seconds.

At normal speed, I never really cared about each unit. I'd just build and send them off to their destruction. Then repeat. No big deal since it took only a minute to build more and a few seconds for them to get across the map. Battles lasted less than a minute.

At speed -7, the same ground battles went on for over 10 minutes.

And if I needed an engineer far away somewhere, it would have to use an air transport because it would take 20 minutes for the engineer to drive there itself.

Supreme Commander is now less of a video game and much more interesting to play.  Maybe I'm a fan of realism in battle games?  It seems like a more real war at slower speed.  I have way fewer casualties and I don't need to build as many units since I can keep them alive longer.

It may seem boring for some after playing Supreme Commander at only normal speed.  Units don't zip across the map like they used to. They don't die before you have a chance to respond to their attacks.  You have time to veteranize units and do cool things like flanks and formations before starting your next offensive.  You begin to use only scouts for actual scouting because they can get somewhere quick.  All units essentially could be used as scouts before because they all could zip around before.

The generals aren't buzzing in every two minutes telling you what your next objective is.  It's more like 30 minutes go by before you hear back from them.  It's like a more real battle is going on.  I'm not into building and bashing in 12 minutes to finish a game. I can stretch it out and get some cool bases built at various locations to make up for unit trip-time across the map. And then there's the battles.

The battles can go on for a good long time when they start. So why rush through all those quick little ones when you can have one long big one? And with better unit management besides?

And I can save a game and come back to it later.  Supreme Commander is a much better game for me now.  If I had wanted to play the game at normal speed, I would just play Starcraft instead.

May 07

Infogrames Finally Finished Its Supper

ATARI just had the rest of its company swallowed whole by Infogrames.  I don't think ATARI knew what it had been doing for the last ten years.  I'm guessing the company didn't even need to be numbed first.

THQ Is Caught Acting Stupid

THQ reported losing over 35 million dollars so far this year.  It's not rocket science to figure out that if you have a lousy web site which you use to provide horrible software support, that skilled Interweb users will go elsewhere for their online playing and game buying.  Company of Heroes is a great game.  But a controlling software company has to allow other titles it owns to succeed just as much, rather than hoping to live off the income forever from its first hit.
 
Supreme Commander and its Forged Alliance so-called "expansion" game are both heading to the bargain bin already because both games were designed for PC's that no gamer owned yet in order to play them.  Word-of-mouth was, these games won't run on your brand new computer you just bought because it's not fast enough.
 
Advertising Forged Alliance as being a stand-alone game was another fatal software blunder.  In reality, the $39 Supreme Commander was still required to get the $39 worth of playing time out of Forged Alliance for $78 total.  A rather high price for a computer game that couldn't be played on one's own computer anyway.
 
Why a software company invents speedbumps and other obstacles to prevent their customers, who have been waiting for years to play their new game, from buying their products is beyond me.
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